
There was a lot made about his anger issues, but they seemed to fizzle out with little notice when the plot got going.

I had super high expectations and while this was good, it wasn’t great.īecause of the compressed time frame, I felt most of the characters were really flat. Honestly, I may have liked this one more if it hadn’t been the second Cline I read.

The writing was great, much like Cline’s other novel, but it didn’t seem to be as original an idea as his first book. That’s one heck of a description, huh? The description of this book made it sound like a cross between Ender’s Game and War Games and even after finishing it, I would make that comparison. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? It’s Zack’s chance, at last, to play the hero. And his skills-as well as those of millions of gamers across the world-are going to be needed to save the earth from what’s about to befall it. As impossible as it seems, what he’s seeing is all too real. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe.Įven stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada-in which gamers just happen to be protecting the earth from alien invaders. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.īut hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming.

Zack Lightman has spent his life dreaming. Other books by Ernest Cline reviewed on this blog:
